A simple change of approach to get hired within few months


  • Are you an aspiring artist stuck fighting for low-paying commissions?


  • Do you feel your art technique is close enough to professional level but for some reasons big videogame and movie studios constantly reject your applications?


  • Did you graduate from art school then realized that what you have been taught there does not work to get a job and start paying back your student loans?



  • Or are you already working in a small company but you are frustrated feeling that you should get in a bigger and more prestigious studio?



You might think you are just not good enough yet to get hired...


But what if...it had little to do with your technique, but rather the content of your portfolio...
and its ability, or rather lackthereof, to attract companies efficiently.



Your portfolio is the single most important element to get hired, and just fancy pictures as seen in the trending feeds of Artstation and Instagram is NOT the way to go.


Your portfolio needs to prove you are ready to produce professional and production-ready work...

not pictures that just collect likes on social medias.


And very often, production work is not shown on art platforms...


Your technique is probably not the problem...


The real problem is that your portfolio just doesn't show that you understand what a company would expect from you as a professional.


What you need to develop is a strong understanding of the requirements a company in the industry is expecting its employees to meet.


This understanding, once displayed in your portfolio, will transform you immediately into an ideal candidate who gets it, and companies only hires people who get it.



A universal framework to perfectly target the company you want, for any artistic job, and crush every step of the hiring process.


Getting hired in the AAA Industry might appear as pure luck or as happening only for the most rock stars of artists...

WRONG !

Let me confess something.

When I was in art school in 2015 I had terrible grades, I was the only kid in class who used 3D and Photobashing (it was not widespread at all back then) and teachers were trying to make me quit because I refused to do anything else than work targeted at AAA Realistic companies instead of doing their subjects.


I got ditched out from school...
got rid of my school work...
stuck to realistic environment design process with modern techniques...
worked on a portfolio targeted at Ubifost...

and...

I got hired at Ubisoft 6 months after I dropped out
, while all my classmates were still in class.


In 2017, after several workshops done at different schools, I kept noticing the same problem over and over again : students were oblivious to what to produce and put in their portfolio to get a job, they were pretty idealistic and naive about the business side of art, they were building the portfolios that the schools wanted them to craft in order to have fancy content to advertise for the schools...but it was not production-ready work....


Every time we derailed a bit the content of the workshops to talk more about the whole process of crafting the perfect candidate portfolio, learning the skills to do so and the hiring process overall. And the students who listened and did the work found jobs consistently.


So for the last three years I built that course, explaining you the other half of the job entirely, and taking you by the hand step by step to apply it on your own portfolio and application process.

This is the result of over 6 years of career and teaching, and which allowed dozens of students I got to get their career started.


Everything art schools never told you you needed



The Secret : understanding how to genuinely become the ideal candidate


For established professionals, all of this seems obvious, but the overwhelming amount of struggling and artists desperatly fighting online for underpaid commissions and thinking this is what a professional artist's life is, and the explosion of demand for mentorships proves this:

The other half of the job, the 50% of an artist's skillset that does not involve art, remains a mystery for most.


Using this framework over and over again did not just get me my first job. It has been allowing me to thrive and grow for over 7 years in the industry now, getting me to climb the ladder, start working on some dream IPs of mine like Warhammer, Dungeons and Dragons and Lord of the Rings, become Art Director at a company, and now that my career is established, I do not fear running out of jobs anymore. It has been years that it is clients who come to seek me, rather than me applying to them.




Immediately after having followed that course:


  • You will be set on track to achieve your professional goals and get a job in the AAA Industry as quickly as possible (even if you don't know where to apply for the first job, we will clarify that immediately in chapter 1)


  • You will have a foolproof action plan that will tell you exactly WHAT to do each week to make giant strides in your professional quest and HOW to do it.


  • You will finally understand EXACTLY what companies expect from their applicants, regardless of which company you are aiming for.


  • You will be able to craft the perfect portfolio in around 3 months to apply, and get hired fast


  • You will be a master of every step of the hiring process, never fear any interview again, and be able to negociate a salary that allows you to be financially independant and stable.




Then as you keep applying that framework long term:



  • You will knock down goal after goal and ascend your career towards your long term, high-end dream job


  • You will be able to reach all the new professional goals you set with much more ease because you have aquired the tools to do it efficiently


  • You will finally say farewell to the starving and frustrated artist fighting for badly paid commissions archetype forever
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